033-3128, In-Route to Azain
“So, what made you become a scientist?” I ask Britney while my starship is in transit to the pickup on Azain.
“It wasn’t by choice. Universal Investments came in to provide security to our planet during an uprising and my family was given a choice: send someone to work for UI under contract or leave the planet.”
Damn, that’s rough I think. “You see your family often?”
“UI let us make video calls. They seem taken care of.”
I hear the usual exit displacement field alarm sounding off and refocus my attention on the ship’s sensor readouts.
A few blips on the radar but nothing stands out. I set a course for Azain and review the instructions Clay gave us on picking up the cargo.
Somehow my attention misses a starship quickly closing distance on me and I’m surprised when the proximity alarm goes off. A round of gun fire disables the missile system on my ship. Britney yelps.
I quickly adjust the trajectory of the ship and try to get in behind the assailant but it is clear their ship is faster than mine. I open near-space comms channel “What’s the idea, pal? I am not carrying any cargo so there’s little to gain from blowing me out of the sky.”
“Here’s how this will work, you might remember, I can bring you in alive or dead.”
Bounty hunter. Damn.
“How many people have you pissed off?” asks Britney who looks more alert than shaken.
I wave Britney off and reopen the comms channel “Hunter to Hunter, mind explaining what this contract is about?”
“Ex-hunter, right? The regional government of Umas has put a bounty on you for failure to pay environmental damages.”
“Oh, technically that’s a Guild problem, no?”
“The Guild has denied any knowledge of authorizing you for service on Umas.”
Seriously? What jerks. I think through my options. Disabling my missile system off the start was smart given that their ship is faster than mine. It is going to be hard to get in close.
I decide to take my chances in a nearby belt of minor asteroids and planetoids.
Thank the stars I managed to get in close to an asteroid before the hunter can acquire a lock-on.
“We are doing this then?” I hear over the ship-to-ship comm channel.
“If I thought there would be a fair evaluation of the facts in this matter, I’d come in and we’d work something out. The Guild disavowing knowledge of me suggests otherwise. Could happen to you next.”
Suddenly the hunter ship is slowing their pace. “Everything okay out there?” I ask over the comms.
“The code says a Hunter never slays another Hunter and that no Hunter shall refuse aid to another Hunter. It sounds like the facts in this acquisition are in dispute, I will report our contact to the Guild and defer to them on this matter.”
I thank the stars for even a temporary reprieve. Obviously the Guild is not going to go to bat for me here but at least this Hunter has some manners.
“Much obliged. What do I call you?”
“Callsign is Ironclad of House Thorn. My friends call me Juro.”
I catch a smirk from Britney out of the corner of my eye. “This is serious stuff. Sorry Scientists don’t get cool nicknames.”
“Thank you, Juro. Give your House my blessings.”
The connection goes dead and we don’t run into further trouble securing a docking bay on Azain.
- I wanted to learn a bit about Britney’s backstory so I used some NPC Backstory guidance from Word Mill Games and rolled up a One Page Adventure Crafter Plot Point of
Personaltheme. A roll on the Action Meaning tables from the Mythic Gamemaster Emulator gave me
Invade Defense. That turned into the story of Britney’s indentured servitude to Universal Investments.
- The Bounty Hunter was a result of an
Interruptresult a Mythic Scene Check
- For Starship combat in Starport Scum I used the rules in Starport Scum Vehicle Guide as inspiration in combo with the core Starport Scum rules
- Colfer 100% Fumbled his Recon check to see if he spotted the Bounty Hunter on his scope. I allowed the Hunter to get a surprise attack in resulting in a Critical Hit and a “Weapon knocked out” result on the Vehicle Guide’s crit table. I randomly choose between the two weapons system on Colfer’s ship.
- Colfer’s initial Vehicle Movement rolls were lower than the Hunters and that Vehicle stats I choose also suggest the Hunter’s ship was faster.
- Traveller Reaction rolls were used once for Britney to determine who state when the combat started and the Hunter’s initial reaction to finding Colfer.
- Classic Traveller Expanded Planet Generation in the Scouts Book told me there were planetary belts present. Mythic helped me fill in that there was also an asteroid belt.
- Colfer started rolling better on his Movement rolls and it allowed him to escape into the cover of the asteroids.
- Colfer absolutely rocked a Talking it Out roll and the Hunter was not able to resist the number of succeses Colfer scored. That resulted in the Hunter being willing to defer to the Bounty Hunter’s Code and Guild bureaucracy.