ARARONUS REACHES, SEASON 1, EPISODE 1: FREEWINDS
The Freewinds is a 200 ton Prosperity Class Yacht. The owner, Niobe Ferran, is a 38 year old debutant from an upper-class family. Niobe owns 50% of the ship outright and is paying off the remaining MCr43 of the mortgage by carrying passengers. The Freewinds has 4 High Passage staterooms that are available for booking. The rooms will be booked out as Mid-tier passage if necessary. Niobe hired a former professor, Laurent Nire, to be the ship’s Captain and Engineer. The ship’s pilot, Cassus Aler, hooked up with Niobe while Cassus’s pirating outfit had boarded the pleasure vessel Niobe had been on. When Niobe inherited the ship Cassus was the first person that popped into mind who could pilot such a vessel. Jana Colley is the ship’s Medic and Steward. Rounded out things is Benjoe Jackson, the ship’s gunner and all-around handy man. The Freewinds tries to avoid conflict but if necessary has a turreted missile rack and a double pulse laser turret for self-defense. Niobe isn’t really sure what to do with the Prosperity after paying off the mortgage but enjoys meeting new people and hearing rumors about the happenings in the Araronus Reaches (commonly referred to as “The Reaches” in these parts).
WEEK 1 - ARARONUS REACHES, ERIRRE SUBSECTOR, JUMPSPACE 1709
Today the Freewinds is carrying 4 passengers from the Savaerroia system to the Labcar system and is in the middle of a 2-parsec jump at position 1709. Additionally it is carrying 1 ton of approximately 50 private parcels. Both Labcar and Saverroia are independent systems and have stayed out of the conflicts that have occasionally broken out between the neighboring Minbopara and Utjarr Order. Ladcar, Saverroia, and 7 other systems make up something of “neutral zone” that has tried to foster trade and keep tempers from flaring up between the various factions in the Beta Quadrant of the Reaches.
I spent most of a day dealing with maintenance of the ship’s water recycling systems. The journey to Labcar has been otherwise uneventful.
- Zozer’s SOLO is driving the game events and pace
- I’m using the “Star Traders” campaign because it most closely matched the random crew I rolled up
- Zozer’s SOLO contains many of the rules we need to play the game but does refer back to the Cepheus Engine from time-to-time. I personally prefer Cepheus Light and that’s what I used to roll up characters. Additionally I’ll refer to Cepheus Light for any “rules” type questions. As always with this sort of game it is “ruilings not rules” and all that jazz
- I killed four characters in the process of rolling up the three primary characters that I used to determine what type of “crew” we had here. The Gunner and Medic/Steward characters were pulled out of 1001 Characters as I initially viewed them as “NPC” level PCs. I could be wrong about that
- I wrote a small script to roll a random sector hex number and from that I rolled up two adjacent subsectors in the relevant quadrant. My goal with this game is to put more emphasis on the bigger picture but it’ll take me a bit to figure out exactly how I want to do “faction” play. M-Space’s Circles mechanics are tempting but so is something lighter like Scum & Villany’s downtime faction turn. For now I’m just spinning up the game wheels to get things turning
- We started in an empty parsec so that made me think we were in jumpspace and on board a ship. Character creation (Cepheus Light+Solo+D66 Compendium 2 Events) provided one of the character’s 50% ownership of a ship
- Since we’re in jumpspace I figure we’re already out of port and there’s no obvious fees that need to be paid. Since the ship is a luxury yacht with several passenger staterooms I guessed the the owner wants to pay off their remaining mortgage by booking these rooms. I rolled up how many of the rooms were booked and whether the remaining (meager) cargo space was used and that gave us our manifest
- Rolled an 8 on the random Crew Member Reaction Roll (8+), this avoiding any bad reactions between this crew members and the others
- The Onboard Passenger Ship Event roll was a 23: “Recycling systems require maintenance, it’s a messy job.” No guidance is given as to which recycling system - it could be air, food, water, etc… I made a short table and rolled a dice and got water as the impacted system. I suspect ship’s system require constant upkeep but I think if the same subsystem fails multiple times I’m going to require that it is fixed in a capable starport. Effectively this is starting a “Water Recycling System” 6-tick clock and marking one tick