Travelling the Lanes with Osman Celik, Log 05
Been sick with the flu so this gameplay report has taken a while to post.
Morning on Allenby B557455-B, 012-3466, New Gaepri Starport
- Daily Legal Encounter (5-), 2d6: [2, 5] = 7. None.
- Daily Weather Encounter (5+), 1d6: . None.
- Daily Person Encounter (5+) 1d6: . Yes.
- (1d610) + 1d6: (10)+ = 52 3, Traders - again?
- From the same group of Traders Osman ran into before? 2d6: [6, 4] = 10 Yes
- Reaction: 2d6: [3, 1] = 4 Hostile. Attacks on 8+.
- Attacks? 2d6: [1, 1] = 2
“Look, Silvie, it is the numbnuts who asks too many questions.” says a gruff looking Trader who catches Osman looking at them.
3d44: [10, 18, 15] 1001 Characters, Thugs (Law Level 6-):
- Silvie B65669, Club
- Kerem 6B5576, Pistol
- Elias A93328, Pistol
Silvie cracks their knucles, looks at Osman, and starts walking towards him.
“Alright, alright…” Osman, in an old Navy mechanics outfit, stands up from the crate he was trying to hide behind. “No, need for any trouble. I’m looking to buy some liquor and I hear you are the folks to talk to.”
“Who sent you?” asks Silvie.
“My buyer wishes to remain anonymous. We were told you can hook us up with the good stuff, from the Carderas distilleries.”
Feels like trying to make a connection with Streetwise, which Osman does not have. Based on the skill guidance in Book 01, I’ll call it a throw of 5+ on 2d6 with the -5 DM for “no expertise”.
2d6-5: [2, 6]-5 = 3 Nope.
“Your buyer don’t know jack buddy.”
Will the Traders let Osman walk away or does he “know to much”> 2d6: [5, 4] = 9 Yes
“Now, get out of here before I rearrange your face.” says Silvie who punches a fist into his open hand. Osman assumes the hand represents his face.
Late Morning on Allenby B557455-B, 012-3466
Walking away from the loading docks, Osman takes a look around for the administration offices.
“Hi, sorry to bother you, I’m looking to review the transaction logs from six days ago. We believe some Navy gear may have been illegal sold that day.”
Admin’s reaction 2d6: [2, 6] = 8 Interested
“Really? You are the second party to ask about the logs for that day. You working with the police?”
“This is a private Navy investigation, sir.” says Osman who stands up a little taller.
Throw Admin 8+ to get access to the records: 2d6+1: [4, 2]+1 = 7 Nope.
“You know I’d really like to help you but your superior will need to file the proper paperwork to review the logs.”
Osman ponders this and pulls out his hand computer, he punches in a few numbers and slides the screen over to the admin. “Bank transfer, Cr600” the screen says.
Admin reaction to being bribed, 2d6: [6, 3] = 9 Intrigued
Throw Bribery 8+: 2d6-5+2: [6, 6]-5+2 = 9 (Doubles!) -Cr600
The admin takes the hand computer and keys in their personal number. “Now that you mention it, I forgot I already processed paperwork this morning. Let me pull up what you are looking for. Six days ago, sales logs you said?”
“Transaction logs, ship registries, inspections, the works.” He waits for the admin to transfer the files to his hand computer. Osman thanks the admin, walks away, and begins to page through the transactions for that day.
Was their only one sale of liquor that day? (unlikely) 2d6-1: [3, 5]-1 = 7 Yes, but.
Hrm, perhaps the name here is an alias? stolen? forged? Obviously meta-knowledge and solo play aren’t great friends but we will just make do.
1001 Characters, Merchants - 1d136:  Prasad Johar 978644, Age 36
Prasad Johar, 15 tons of liquor
Osman taps over to see who Prasad sold to that day.
Was is the traders from before? (likely) 2d6+1: [5, 4]+1 = 10 Yes
“Silvie, of course.” Osman considers what to do next. The liquor is probably on the black market already but has Prasad left town?
Does Prasad have a ship register to them? 2d6: [4, 6] = 10 Yes.
Random ship name: Plucky Possum
Osman taps back to Prasad’s name and drills down to see a ship registry entry, “Plucky Possum”.
Has it left town? 2d6+2: [5, 4]+2 = 11 Yes
Destination. 2 space routes: 1) Birdwood 2) Pershing. 1d2:  Pershing.
_Plucky Possum_, departed 011-3466, destination Pershing.
Osman sighs. Lacking a ship he’d have no way to track down this lead. He could try to call in favor to have the ship held up at Pershing but by the time the message made it to Pershing, Prasad could be long gone. That’s assuming Prasad even went to Pershing, Osman is well aware that not every merchant ship keeps to their flight plan.
Osman tries his luck with Silvie’s ship one last time…
Has their ship left? 2d6+1: [5, 5]+1 = 11 Yes
… only to find they’ve left their berth. Osman, Cr600 poorer, heads off to lose more money at the TAS lounge.
Noon on Allenby B557455-B, 012-3466, New Gaepri TAS Lounge
1d6 5+ to hear a rumor: 1d6:  Yes.
Traveller Bok Rumor Matrix & List: 2d6: [2, 1] G: Location Data
Mythic character descriptors, physical: Drab, Stocky
“Liquor? Yeah, sure I heard something about that.” says a muscular man in plain clothes.
Reaction Throw, how interested are they in giving it up? 2d6: [1, 2] = 3 Hostile.
“It’ll cost you though, nothing is free on Allenby kid.”
Osman slides over his hand computer, ready to process a Cr300 transfer.
Throw 8+ to have the man take the bribe: 2d6: [3, 6] = 9
Location: (Augmented Reality Cyberpunk City Kit)
- Random Building: Bar (1 story)
- Random Features:
- Unusually Busy
- Front For Criminal Activity
“A local restauranteur, Pagani Martin, just opened a new bar called the Blue Parrot in Old Gaepri. Pagani is as dirty as they come, I’m sure he’s involved with the liquor smuggling.”
Osman thanks the man and catches a air taxi back to Old Gaepri.
Evening on Allenby B557455-B, 012-3466
Osman walks up to the Blue Parrot and immediately notices the line to get in.
Are any of the bouncers ex-Navy, unlikely. 2d6-1: [5, 2]-1 = 6 No, but
Reaction: 2d6: [2, 6] = 8 Interested.
Mythic character descriptors, physical: Fancy, Rough
“Melek!” Osman vigorously shakes hands with an old acquaintance from Pershing. “What are you doing here?”
“Keeping riff-raff like you out, ha!” says a grizzled looking face who is sharply dressed.
Osman frowns. “Seriously, I heard you went into the Army?”
“Mustered out, friend. You know they don’t keep the Army over-enlisted. All the money goes to the Navy.”
“Any chance I’m on the list for tonight?” Osman says with a forced wink.
Reaction Throw: 2d6: [5, 4] = 9 Intrigued.
“Yeah, why not! Go spend all your Navy money at the bar so they can line my pockets” Melek says with a hearty laugh.
Inside, purple and gold light flood over the entry way. The bar is packed and smokey. At each of the small round tables, groups are crowded around ornate fountain-like instruments. Osman watches someone pick up a tube connected to the fountains, put to their mouth, and exhale out a puff of smoke. The maître d’ interrupts Osman’s gaze and shows him to the bar.
“What’ll you have?” asks a tender faced bartender.
“Surprise me. I want something no one has ever had before.”
2d6: [3, 1] = 4 Hostile. Attacks on 8+.
2d6: [5, 2] = 7 Attacks (Calls cops?). No.
“You a cop? Geez, just order something normal like everyone else.”
“Sure, Cognac. Neat.” Osman sighs. A moment later a small glass of golden brown liquor arrives. Osman take his glass and walks around, looking for any doors that might lead to the less public parts of the establishment.
Throw 9- (INT), 2d6: [1, 4] = 5.
A change in the lighting catches Osman eye as he sees a single door in a double-door set open inwards. Walking a little closer, but keeping his distance, Osman observes a crowded scene in a red room. Lots of sharply dressed people huddled over various tables. Gambling, Osman guesses. On the opposite end of the room a door swings open and food is brought out. The kitchen.
Osman pulls out his hand computer and walks confidently towards the kitchen door. He burst in and tries to identify the head chef.
Throw 9- (INT), 2d6: [2, 6] = 8
He looks between two folks and picks one “I’m working up marketing material for our new menu and the boss wants me to work in some notes from the kitchen on how you are pairing foods with our new liquor options.”
Reaction: 2d6: [4, 4] = 8 Interested
“Really? You hear that Ilya?” the man slaps the other on the shoulder. “The boss has finally taken an interest in the menu.”
Does the cook staff know about the new liquor 2d6: [1, 5] = 6 No, but
He continues “You probably know about whats coming in here than I do. Drea did give me a little sip of ‘something new’ she said earlier today. Had hints of freckled pears. That’s why I added a special of feta cheese wrapped with phyllo, honey and sesame seeds.”
Osman pretends to write this all down. “Thanks, this is great. I’ll send out a blast about it. Just going to go check out the new stuff and make some notes.”
Osman wonders off through the kitchen towards the stock area.
Is the liquor there? 2d6+1: [2, 4]+1 = 7 Yes, but
what’s the but? descriptor+focus: Stolen Salvage
… is it damaged? Maybe Pagani’s crew stole it from Silvie’s.
Osman eventually finds a set of crates with the Carderas corporate markings. The crates are damaged though and some are filled with mostly broken bottles. Osman grabs a bottle as proof and tucks into his jacket’s inner pocket.
Does Osman encounter anyone on his way out? 2d6: [5, 4] = 9 Yes 2d6: [4, 1] = 5 Hostile. May attack. Mythic character descriptors, physical: Stocky, Scented
“Who are you?” a tough and well cologned-man asks.
“Publicist, I’m new. Helping to promote the club.” Osman fibs.
Outright telling a lie. Charisma check in some system. Throw under SOC? What skill might apply here? It is not quite any of the social skills like Admin, Bribery, Gambling, or Streetwise. One of the failings of early Traveller, and Marc Miller recently acknowledged this in an interview, is that it does not have solid conflict rules. Throw under SOC it is I guess.
Throw SOC (8-) 2d6: [5, 2] = 7
The man nods and wonders off as Osman quickly makes haste in the opposite direction. Osman decides it is best to call it a night. Maybe the retrieved bottle can earn Osman a new patron tomorrow.
A bit of a disjointed game as I started it a while ago and dropped it after I became sick. Picking up the pieces and trying to move the game forward again.